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JS Powers

Regeneration (tick-based)

// kubejs/startup_scripts/powers.js
OriginsJS.powerBuilder("regeneration_power")
.tick((entity, params) => {
let amount = params.has("amount") ? params.get("amount").getAsFloat() : 0.5;
if (entity.getHealth() < entity.getMaxHealth()) {
entity.heal(amount);
}
})
.register();
{
"type": "origins_js:js_power",
"id": "regeneration_power",
"params": { "amount": 1.0 }
}

Toggle Night Vision (active/inactive)

let nightVisionActive = new java.util.HashMap();

OriginsJS.powerBuilder("night_vision_toggle")
.active((entity, params) => {
entity.addEffect(new net.minecraft.world.effect.MobEffectInstance(
net.minecraft.world.effect.MobEffects.NIGHT_VISION,
999999, 0, false, false
));
nightVisionActive.put(entity.getUUID(), true);
})
.inactive((entity, params) => {
entity.removeEffect(net.minecraft.world.effect.MobEffects.NIGHT_VISION);
nightVisionActive.put(entity.getUUID(), false);
})
.isActive((entity, params) =>
nightVisionActive.getOrDefault(entity.getUUID(), false))
.register();

Underwater Speed (conditional tick + grant/revoke)

OriginsJS.powerBuilder("underwater_speed")
.tick((entity, params) => {
if (entity.isUnderWater()) {
entity.addEffect(new net.minecraft.world.effect.MobEffectInstance(
net.minecraft.world.effect.MobEffects.MOVEMENT_SPEED,
20, 1, false, false
));
}
})
.grant((entity, params) => {
if (entity.isPlayer()) entity.tell("You feel the power of the water!");
})
.revoke((entity, params) => {
entity.removeEffect(net.minecraft.world.effect.MobEffects.MOVEMENT_SPEED);
})
.register();

Tips

  • Always call .register() last.
  • Use new java.util.HashMap() for persistent state across callbacks.
  • params is a Gson JsonObject — use .get("key").getAsFloat() etc.
  • tick() runs every tick — keep it lightweight.