JS Powers
Regeneration (tick-based)
// kubejs/startup_scripts/powers.js
OriginsJS.powerBuilder("regeneration_power")
.tick((entity, params) => {
let amount = params.has("amount") ? params.get("amount").getAsFloat() : 0.5;
if (entity.getHealth() < entity.getMaxHealth()) {
entity.heal(amount);
}
})
.register();
{
"type": "origins_js:js_power",
"id": "regeneration_power",
"params": { "amount": 1.0 }
}
Toggle Night Vision (active/inactive)
let nightVisionActive = new java.util.HashMap();
OriginsJS.powerBuilder("night_vision_toggle")
.active((entity, params) => {
entity.addEffect(new net.minecraft.world.effect.MobEffectInstance(
net.minecraft.world.effect.MobEffects.NIGHT_VISION,
999999, 0, false, false
));
nightVisionActive.put(entity.getUUID(), true);
})
.inactive((entity, params) => {
entity.removeEffect(net.minecraft.world.effect.MobEffects.NIGHT_VISION);
nightVisionActive.put(entity.getUUID(), false);
})
.isActive((entity, params) =>
nightVisionActive.getOrDefault(entity.getUUID(), false))
.register();
Underwater Speed (conditional tick + grant/revoke)
OriginsJS.powerBuilder("underwater_speed")
.tick((entity, params) => {
if (entity.isUnderWater()) {
entity.addEffect(new net.minecraft.world.effect.MobEffectInstance(
net.minecraft.world.effect.MobEffects.MOVEMENT_SPEED,
20, 1, false, false
));
}
})
.grant((entity, params) => {
if (entity.isPlayer()) entity.tell("You feel the power of the water!");
})
.revoke((entity, params) => {
entity.removeEffect(net.minecraft.world.effect.MobEffects.MOVEMENT_SPEED);
})
.register();
Tips
- Always call
.register()last. - Use
new java.util.HashMap()for persistent state across callbacks. paramsis a GsonJsonObject— use.get("key").getAsFloat()etc.tick()runs every tick — keep it lightweight.