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Content Index

MITE content is organized as rules rather than as a raw configuration dump. Rule IDs follow the MITE documentation convention: a short system prefix plus a stable two-digit number. Gaps are intentional where an older rule was excluded, merged, or is not part of the current release.

Each rule starts with the setting names shown in the in-game configuration screen, followed by a player-facing description.

Player and survival

RuleSummary
PLR-01Starting limits and level growth
PLR-02Nutrition and nutrient reserves
PLR-03Food energy, sprinting, and passive hunger
PLR-04Healing, malnutrition, and starvation
PLR-05Weak strikes
PLR-06Level-based player bonuses
PLR-07Reach and interaction distance
PLR-08Control-state penalties
PLR-09Synchronized survival HUD

Progression and crafting

RuleSummary
PRG-01First-day resources
PRG-02Harvesting tool gates
PRG-03Tool families and material tiers
PRG-04Portable production blocks
PRG-06Early mining sources
PRG-07Unstable soil collapse
CRF-01Timed crafting
CRF-02Crafting eligibility and cancellation
CRF-03Workbench tiers and recipes
CRF-04Equipment quality
CRF-05Workstation obstruction
CRF-06Server-timed crafting state

Materials, production, and food

RuleSummary
MAT-01Material progression
MAT-02Metals and material blocks
MAT-03Material combat properties
MAT-04Weapons and equipment families
MAT-05Vanilla equipment restrictions
MAT-06Obsidian tools
MAT-07Hardness-based tool wear
MAT-08Armor durability and minimum damage
MAT-09Lava and acid corrosion
MAT-10Field repair for leather armor
MAT-11Anvils and equipment repair
MAT-12Metal buckets
SMELT-01Furnace family
SMELT-02Furnace heat and fuel
SMELT-03Ore and furnace tier requirements
SMELT-04Furnace smothering and flooding
SMELT-05Furnace experience
FOD-01Food nutrition values
FOD-02Survival food chain
FOD-04Fishing and bait
FOD-05Fishing-hook combat

Ecology and world

RuleSummary
AGR-01Crops and wild produce
AGR-02Climate-aware crop growth
AGR-03Crop disease and watering
AGR-04Fertility and harvesting
AGR-05MITE crop harvests
AGR-06Fertilized mycelium conversion
AGR-07Leaf fruit and sapling produce
AGR-08Livestock wellness and production
WLD-01Ore generation
WLD-02The Underworld
WLD-03Portals and rune gates
WLD-04Village progression
WLD-05Village farms and strongboxes
WLD-06Dimension registration and safe travel
SKY-01Weather and hunger
SKY-02Blood moons
SKY-03Other moon phases and spawning
SKY-04Harvest moon
SKY-05Day-based hostile equipment

Entities, combat, and magic

RuleSummary
MOB-01Advanced hostile behavior
MOB-02Visibility and local population
MOB-03Livestock panic propagation
MOB-04Skeleton firing positions
MOB-05Zombie digging and parity behavior
MOB-06Skeleton and Longdead variants
MOB-07Hostile squid
MOB-08New mobs and replacements
MOB-09Gelatinous and arachnid abilities
MOB-10Witch curses
MOB-11Spawn conditions and infested blocks
MOB-12Earth elementals
MAG-01Enchantments
MAG-02Stronger status effects
MAG-03Projectile and material damage

Interface and multiplayer

RuleSummary
FND-01Registration and data generation
FND-02Persistent gameplay state
FND-03Server-authoritative rules
FND-04Configuration, reloading, and verification
FND-05Non-survival mode restriction
FND-06Versioned network state
UX-01HUD, tooltips, and visual effects
UX-02Guided advancements
UX-03Restricted debug information
UX-04Strongbox ownership
UX-05Obstruction feedback
UX-06Collectibles and creative content