Wood Walkers
Unstable
This integration is newly implemented and currently unstable.
Enabled when Wood Walkers is installed.
origins_integration:switch_shape
Switches a player to the supplied living-entity shape.
Omitting shape clears the active shape.
| Field | Type | Default | Description |
|---|---|---|---|
shape | Entity Type Identifier | optional | Living entity type used as the next shape |
origins_integration:shape_action
Runs another entity action on the player's active shape. For non-player entities, it runs on the entity itself.
| Field | Type | Default | Description |
|---|---|---|---|
action | Entity Action | required | Action to run on the shape |
origins_integration:use_shape_ability
Activates the player's current shape ability.
| Field | Type | Default | Description |
|---|---|---|---|
force | Boolean | false | Ignore Wood Walkers' normal ability-use check |
apply_cooldown | Boolean | true | Apply the ability cooldown after use |
origins_integration:change_shape_ability_cooldown
Sets a player's remaining shape-ability cooldown.
| Field | Type | Default | Description |
|---|---|---|---|
cooldown | Integer | required | Cooldown in ticks; negative values become 0 |
origins_integration:can_use_shape_ability
Checks whether a player may currently use their shape ability.
origins_integration:has_shape_ability
Checks whether the active shape has an ability.
origins_integration:shape_ability_cooldown
Compares a player's remaining shape-ability cooldown.
| Field | Type | Default | Description |
|---|---|---|---|
comparison | Comparison | required | Comparison to apply to the cooldown |
origins_integration:shape_condition
Tests a bi-entity condition against the player as actor and their current shape as target.
| Field | Type | Default | Description |
|---|---|---|---|
bientity_condition | Bi-entity Condition | required | Condition to test against the player and shape |