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Wood Walkers

Unstable

This integration is newly implemented and currently unstable.

Enabled when Wood Walkers is installed.

origins_integration:switch_shape

Entity Action Type

Switches a player to the supplied living-entity shape. Omitting shape clears the active shape.

FieldTypeDefaultDescription
shapeEntity Type IdentifieroptionalLiving entity type used as the next shape

origins_integration:shape_action

Entity Action Type

Runs another entity action on the player's active shape. For non-player entities, it runs on the entity itself.

FieldTypeDefaultDescription
actionEntity ActionrequiredAction to run on the shape

origins_integration:use_shape_ability

Entity Action Type

Activates the player's current shape ability.

FieldTypeDefaultDescription
forceBooleanfalseIgnore Wood Walkers' normal ability-use check
apply_cooldownBooleantrueApply the ability cooldown after use

origins_integration:change_shape_ability_cooldown

Entity Action Type

Sets a player's remaining shape-ability cooldown.

FieldTypeDefaultDescription
cooldownIntegerrequiredCooldown in ticks; negative values become 0

origins_integration:can_use_shape_ability

Entity Condition Type

Checks whether a player may currently use their shape ability.

origins_integration:has_shape_ability

Entity Condition Type

Checks whether the active shape has an ability.

origins_integration:shape_ability_cooldown

Entity Condition Type

Compares a player's remaining shape-ability cooldown.

FieldTypeDefaultDescription
comparisonComparisonrequiredComparison to apply to the cooldown

origins_integration:shape_condition

Entity Condition Type

Tests a bi-entity condition against the player as actor and their current shape as target.

FieldTypeDefaultDescription
bientity_conditionBi-entity ConditionrequiredCondition to test against the player and shape