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Damage Source Names

Damage Source Names are strings used for classifying what type of damage is taken/given, and to determine the death message for the damage upon being killed.

List of vanilla damage source names

NameDescription
anvilBeing hit by a falling Anvil.
anvil.playerBeing hit by a falling Anvil while fighting a player/mob.
arrowBeing shot by a player/mob.
arrow.itemBeing shot by a player/mob using a renamed Bow or Crossbow.
badRespawnPointBeing hit by an explosion caused by Beds from attempting to use it in The End, The Nether or custom dimensions.
cactusMaking contact with a Cactus.
cactus.playerMaking contact with a Cactus while fighting a player/mob.
crammingBeing in the same spot as many other entities.
cramming.playerBeing in the same spot as many other entities while fighting a player/mob.
dragonBreathBeing damaged by the Dragon's breath. (Dragon breath deals magic damage in vanilla.)
dragonBreath.playerBeing damaged by the Dragon's breath while fighting a player/mob.
drownDrowning.
drown.playerDrowning while fighting a player/mob.
dryoutDrying out. Unused in vanilla.
dryout.playerDrying out while fighting a player/mob. Unused in vanilla.
even_more_magicIf the death message is too large to send. Unused in vanilla.
explosionBeing hit by a regular explosion.
explosion.playerBeing hit by an explosion from a mob or TNT lit by a player/mob.
fallFalling from a high place.
fall.playerFalling from a high place while fighting a player/mob.
fallingBlockBeing hit by a falling block that's not an Anvil.
fallingBlock.playerBeing hit by a falling block while fighting a player/mob.
fallingStalactiteBeing hit by a falling Stalactite block.
fallingStalactite.playerBeing hit by a falling Stalactite while fighting a player/mob.
fireballBeing hit by a fireball shot by a player/mob.
fireball.itemBeing hit by a fireball shot by a player/mob holding a renamed item.
fireworksBeing hit by a firework explosion.
fireworks.playerBeing hit by a firework explosion while fighting a player/mob.
fireworks.itemBeing hit by a firework explosion shot by a player/mob using a renamed Crossbow.
flyIntoWallFlying into a wall at high speed using an Elytra.
flyIntoWall.playerFlying into a wall at high speed using an Elytra while fighting a player/mob.
freezeBeing in Powder Snow for too long.
freeze.playerBeing in Powder Snow for too long while fighting a player/mob.
genericBeing damaged by a damage source without a specific type.
generic.playerBeing damaged by a damage source without a specific type while fighting a player/mob.
hotFloorStanding on Magma.
hotFloor.playerStanding on Magma while fighting a player/mob.
indirectMagicBeing damaged by indirect magic damage (e.g. thrown Splash Potions).
indirectMagic.itemBeing damaged by indirect magic damage while fighting a player/mob with a renamed item.
inFireStanding inside Fire.
inFire.playerStanding inside Fire while fighting a player/mob.
inWallBeing inside a solid block.
inWall.playerBeing inside a solid block while fighting a player/mob.
lavaBeing in Lava.
lava.playerBeing in Lava while fighting a player/mob.
lightningBoltBeing struck by a Lightning Bolt.
lightningBolt.playerBeing struck by a Lightning Bolt while fighting a player/mob.
magicBeing damaged by magic damage (e.g. Conduits, Instant Damage, Poison).
magic.playerBeing damaged by magic damage while fighting a player/mob.
mobBeing hit by a mob.
mob.itemBeing hit by a mob holding a renamed item.
onFireBurning.
onFire.playerBurning while fighting a player/mob.
outOfWorldFalling into the void.
outOfWorld.playerFalling into the void while fighting a player/mob.
playerBeing hit by a player.
player.itemBeing hit by a player holding a renamed item.
sonic_boomBeing hit by a Warden's Sonic Boom.
sonic_boom.playerBeing hit by a Warden's Sonic Boom while fighting a player/mob.
sonic_boom.itemBeing hit by a Warden's Sonic Boom while fighting a player/mob using a renamed item.
stalagmiteFalling onto a Stalagmite.
stalagmite.playerFalling onto a Stalagmite while fighting a player/mob.
starveBeing damaged by starvation.
starve.playerBeing damaged by starvation while fighting a player/mob.
stingBeing stung by a bee.
sting.playerBeing stung by a player/mob. Unused in vanilla.
sting.itemBeing stung by a player/mob holding a renamed item. Unused in vanilla.
sweetBerryBushWalking through a Sweet Berry Bush.
sweetBerryBush.playerWalking through a Sweet Berry Bush while fighting a player/mob.
thornsHitting a player/mob wearing Thorns armor (or Guardians/Elder Guardians).
thorns.itemHitting a player/mob wearing Thorns armor while holding a renamed item.
thrown.itemBeing hit by a projectile thrown by a player/mob. Unused in vanilla.
tridentBeing hit by a Trident thrown by a player/mob.
trident.itemBeing hit by a Trident thrown by a player/mob holding a renamed item.
witherBeing damaged by the Wither status effect.
wither.playerBeing damaged by the Wither status effect while fighting a player/mob.
witherSkullBeing hit by a Wither Skull shot by a player/mob.

List of Origins damage source names

NameDescription
genericDamageOverTimeBeing damaged by a power that uses the origins:damage_over_time power type with no specified damage source name.
genericDamageOverTime.playerBeing damaged by a damage_over_time power type while fighting a player/mob.
hurt_by_waterBeing damaged by the origins:water_vulnerability power.
hurt_by_water.playerBeing damaged by the origins:water_vulnerability power while fighting a player/mob.
no_water_for_gillsLosing air with the origins:water_breathing power.
no_water_for_gills.playerLosing air with the origins:water_breathing power while fighting a player/mob.