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Predicates

Predicates are conditions that can be used in data pack files such as advancements, loot tables, and predicate files.

origins:origin​

Checks if the player has the specified origin.

Fields​

FieldTypeDefaultDescription
originIdentifierThe namespace and ID of the origin to check for.
layerIdentifieroptionalIf specified, checks if the specified origin is from this origin layer.
Example1
{
"condition": "origins:origin",
"origin": "origins:human"
}

This example will check if the player has the origins:human origin.

Example2
{
"condition": "origins:origin",
"origin": "origins:phantom",
"layer": "origins:origin"
}

This example will check if the player has the origins:phantom origin in the origins:origin origin layer.

origins:power​

Checks if the entity has the specified power.

Fields​

FieldTypeDefaultDescription
powerIdentifierThe namespace and ID of the power to check for.
sourceIdentifieroptionalIf specified, checks if the specified power is from this power source.
Example1
{
"condition": "origins:power",
"power": "origins:arcane_skin"
}

This example will check if the player has the origins:arcane_skin power.

Example2
{
"condition": "origins:power",
"power": "origins:water_breathing",
"source": "origins:merling"
}

This example will check if the player has the origins:water_breathing power from the origins:merling power source.