Power Types
A power type determines what a power actually does. Specify it via the type field in a Power JSON.
| Category | Description | Page |
|---|---|---|
| Action | Execute actions in response to events | Action Powers |
| Modify | Modify game mechanics like attributes, damage, and speed | Modify Powers |
| Prevent | Prevent certain actions like using items or sleeping | Prevent Powers |
| Regular | Standalone powers like flight, invisibility, phasing, etc. | Regular Powers |
Shared Data Types
Complex types used across multiple powers, actions, and conditions. See Shared Data Types for full details:
- HudRender — HUD bar display settings
- Key — Key binding settings
- Modifier — Mathematical value modifier
- AttributeEntry — Attribute modifier entry
- PositionedItemStack — Item with optional slot position
- ColorSettings — RGBA color configuration